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Olivetti Showroom Stair – Vray 3 for Rhino is a 1 weekend rendering course of a basic architectural interior set up scene. This 16-hour course is designed for everyone who is interested in gaining basic visualization skills using the brand new V-ray 3 , resulting in a professional level photorealistic interior scene. During the workshop you will follow a linear process from understanding image composition and colour theory, to creating and controlling studio lighting set-ups and reproducing basic physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. New features of V-ray 3 will also be presented such us the new interface, denoising approach and interactive rendering. Information will flow in an accelerated pace.

Rhino Vray 3.0 decode workshop wip

Structure

In this training course you will learn to create photorealistic interior visualizations, using the V-ray for Rhino render engine. This fast moving class covers most of V-ray’s functionality, regarding interior scene setup. You will systematically move through, the Rhino/V-ray interface, understand different V-ray light types, create an array of physical accurate materials in V-ray, get familiar with image quality parameters, thus acquiring concrete knowledge for coping with any interior visualization, regardless complexity of the scene. The duration of the course is 16 hours. The course in intensive and spans 2 consecutive days (10:00 to 18:00)

In this class, you will systematically move through the user interface, V-ray physical camera settings, the concepts of global and indirect illumination, image sampling algorithms, frame buffer channels, material creation and raw image results.

 

Expected Outcomes

After this course the student is expected to be able to:

  • Move comfortably around the V-ray for Rhino menus.
  • Understand different V-ray light types and scene-lighting techniques.
  • Create your very own custom materials from scratch.
  • Fine tune material color and reflections using interactive render.
  • Understand sampling quality concepts and efficiently alternate between different setups.
  • Produce raw image files and utilize VFB channels.
  • Bring “to life” your images through basic post-production steps in Photoshop.

 

cam01-renderid

 

Curriculum

At decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray Level 1 material will be taught by getting the Olivetti Showroom stair scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project, building up knowledge and confidence for dealing with various scene setups, just like a professional would. Through the “Olivetti Showroom” rendering steps the following concepts will be covered:

  • Get acquainted with the Rhino viewports.
  • Navigate around model space.
  • Rhino layering system for rendering purposes.
  • V-ray camera set-up.
  • Global Illumination(GI) lighting.
  • Lighting the scene with V-ray lights.
  • Material creation-material layers.
  • Image sampling techniques- DMC Sampler
  • Indirect illumination-Primary/Secondary bounces calculation algorithms
  • Denoise final render approach.
  • V-ray frame buffer(VFB) channels
  • Photoshop layers composition and post production techniques.

V-ray Asset Editor

Rhino Vray 3.0 decode workshop wip

Rhino Vray 3.0 decode workshop wip

  • Global Switches
  • Glossy Effects
  • Materials Override
  • V-ray physical camera: shutter speed, aperture, film ISO, white balance
  • Environment lighting set-up: GI(skylight), Reflection/Refraction(background)
  • Image Sampling: Fixed rate, Adaptive DMC, Adaptive subdivision
  • Antialiasing filters: Area, Lanczos, Catmull-Rom
  • DMC sampler: Noise treshold, Min. samples, Global subdivisions multiplier
  • Color mapping: Linear multiply, Reinhard
  • VFB channels: RGB, Alpha, RenderID
  • Output: Image aspect ratio, get view aspect
  • Indirect Illumination(GI): Irradiance map, Light cache, Brute force

 

V-ray Lights

Rhino Vray 3.0 decode workshop wip

  • V-ray sunlight system
  • Rectangular lights
  • Create standard material
  • Diffuse color/map slot
  • Transparency
  • Reflection: Color/TexFresnel, Glossiness
  • Refraction: IOR, Glossiness
  • Emmisive materials
  • Apply materials to geometry
  • Texture mapping: box mapping, surface mapping, cylindrical mapping, spherical mapping
  • Match mapping

Rhino Vray 3.0 decode workshop wip

Target Audience

This course is for architects, interior and industrial designers and of course design enthusiasts  who want to efficiently learn the concepts and features of the V-ray for Rhino render engine at an accelerated pace in an instructor-led environment.

Pre-requisites

Requires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. (If trainees have attempted to work through tutorials on either evaluation, student or commercial version of V-ray for Rhino, this will help.)

 

 

November 11, 2017 @ 10:00 - November 12, 2017 @ 18:00

Cost: €155 – €195
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Early Birds Discount Sale ends 1 week before the workshop !

Tickets

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Olivetti Showroom - Vray 3.0 level 1 - Student
(Valid for students - Proof of student status required)
155.00
7 available
Olivetti Showroom - Vray 3.0 level 1 - Professional
195.00
6 available

Details

Start:
November 11, 2017 @ 10:00
End:
November 12, 2017 @ 18:00
Cost:
€155 – €195
Workshop Categories:
,
Website:
http://www.decodefablab.com/workshop/lapland-cottage-vray-level-1/

Instructors

Tsabikos Petras

Location

Decode Fab Lab
Agiou Thoma 9 & Chalkidonos
Athens, Attiki 11521 Greece

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Tel: +302106422882

Website www.decodefablab.com