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2001 Space Odyssey Rhino - Vray Marathon

2001 Space Odyssey Rhino – Vray Marathon

2001 Odyssey – Rhino – Vray is a 2 weekend (32-hour) event – Rhino marathon workshop consisting of two consecutive parts, a 2-day (16-hour) rhino modeling course along with a 2-day (16-hour) V-ray rendering course of the interior of Hilton Space Station 5 from the movie 2001 a Space Odyssey. Recognised as an official introductory course, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.

 

This 2 weekend event is designed for everyone who is interested in gaining basic modeling and rendering skills, with a focus on preparing a professional level interior photorealistic scene. During the full 2 weekend event you will  follow a linear process from draft, to modeling in Rhino 3D, to photorealistic rendering in Vray, to post-production in Photoshop. Information will flow in an accelerated pace.

 

It is strongly recommended to attend both weekend courses to get a complete understanding of the workflow behind modeling and rendering an interior scene. In order to do so, please register to both weekend courses on the calendar below. It is of course possible to attend only one weekend course separately, if you wish.

 

 

 

Course Outline

 

part 1 – Rhino


 

In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality, including the most advanced surfacing commands. You will systematically move through the user interface, command access, creation and editing of curves, surfaces and solids.

The duration of every course is 16 hours. The course is intensive and spans two consecutive days (10:00 to 18:00).

Each trainee receives the official 260 page courseware as part of attending this course.

 

Structure

 

In this class, you will systematically move through the user interface, command access, creation and
editing of curves, surfaces and solids. Information will be presented at an accelerated pace.

Expected Outcomes

 

After this course the student is expected to be able to:

  • Move comfortably around the Rhino modelling
  • Identify when free form or precision modelling is required
  • Create and edit curves, surfaces, and solids
  • Use modelling aids for accuracy
  • Produce simple renderings of the Rhino models

 

Target Audience

 

This course is for the design professional who wants to efficiently learn the concepts and features of
the Rhinoceros modelling software at an accelerated pace in an instructor-led environment.

 

Pre-requisites

 

Requires Windows skills and desire to model. Previous drafting and modelling experience helpful
but not required. If trainees have attempted to work through tutorials on either evaluation, student
of commercial version of Rhino, this will help.

 

Curriculum

 

At decode™ we believe effective training needs an intriguing goal instead of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Hilton 5 Space Station from the movie 2001 – A Space Odyssey, step by step. In this way each student will be guided through the experience of completing a challenging and interesting design project, and managing to use commands in synergy through various techniques, just like a professional would. Through the Hilton Space Station modeling steps the following concepts will be covered:

  • Get acquainted with the Rhino screen and
  • Navigate around the Rhino
  • Create 2-D lines, polylines, and NURBS
  • Modelling set-up and mode functions: snap, ortho and planar
  • Object snaps and Smart
  • Fast 3-D solids and
  • The Rhino layering system

 

Precision Modelling

 

Use co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curve.

  • Draw with absolute, relative rectangular, and polar co-ordinates
  • Distance and angle constraints
  • Viewports and construction planes
  • Model in 3-D space
  • Rectangle command and its options
  • Point selection with object snaps
  • Analysis commands: length, distance, angle, radius
  • Draw circles and arcs
  • Draw ellipses and polygon curves
  • Model free-form curves
  • Create helix and spiral curves

 

Followed by more on Curves, Display, and Editing

 

Discover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids.

  • Pan, zoom and reset model
  • Edit curves with fillet and
  • Loft and extrude
  • General editing: move, copy, rotate, mirror,
  • Array polar and
  • Boolean union, difference, and
  • Offset curves and
  • Trim and split for curves and
  • Extend and extend to surface

 

Intermediate Edit and Surfacing Commands

 

Learn additional editing commands and use them to build practice models. Reinforce concepts of
model set-up and drawing accurate 2-D geometry to build precision 3-D shapes

  • Introduction to NURBS modelling concepts and
  • Free-form
  • Control point editing of curves and
  • Rebuild curves and
  • Create deformable
  • Curve creation through
  • Split surfaces with curves and
  • Blend between two
  • Lighting and rendering
  • Make 2D drawings from 3D Objects

 

Advanced Surfacing and Solids

Model with solids and solid text. Use Boolean tools to shape your model. Extrude, loft, and revolve
curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques
like blend, match, and surface from network of curves.

  • Create model primitives and solid
  • Model with pipe and
  • Modifying solids with Boolean
  • More
  • Extrude and loft
  • Revolve curves into
  • Sweep 1 and 2 rail
  • Surface with network of curves

2001 Space Odyssey Rhino - Vray Marathon 2001 Space Odyssey Rhino - Vray Marathon0

 

 

Schedule

Part 1 – day 1 Topic: Modeling in Rhino5
10:00-11:00 Introduction, Rhino interface, panning & zooming
11:00-12:00 Layers / Object Properties / Basic design commands
12:00-13:00 Rhino geometry types / theory
13:00-14:00 Lunch
14:00-16:00 Creating Geometry (designing space station 5 rough volumes and shapes)
16:00-18:00 Modeling with solids, Extrusions and Boolean operations, Paneling, Splitting and joining.

 

Part 1 – day 2 Topic: Modeling in Rhino5
10:00-13:00 Surfacing and model editing (Modeling pieces of furniture) Control point editing, Nurb geometry manipulation.
13:00-14:00 Lunch
14:00-16:00 Modeling practice (finishing the space station)
16:00-18:00 Detailing and preparing a scene (completing ready-for-render model) Import/export, setting up named views, printing wireframes, viewport customization.

 

 

2001 Space Odyssey Rhino - Vray Marathon 2001 Space Odyssey Rhino - Vray Marathon

 

 

 

part 2 – Vray


 

In this introductory 2-days workshop, you will get familiar with the workflow and basic techniques for creating a realistic computed generated image, using the V-ray plugin for Rhinoceros. From 3D modeling enhancement tips, to V-ray lights and V-ray material creation, the class will conclude with the making of Hilton’s Space Station #5 main lobby, as featured in Kubrick’s 2001: A SPACE ODYSSEY.

 

This course is designed for everyone interested in understanding basic parameters of realistic architectural interior visualization. At the end of this course you are expected to be able to mimic real-world materials, understand the steps of lighting a scene and produce expressive stills.

 

The workshop will start with a brief introduction to Rhinoceros interface, proceeding with the basics of V-ray render engine, and then advancing top more complex parameters, to end with post-production of the raw images in Adobe Photoshop.

 

Schedule

Part 2  – day 1 Topic: Rendering in Vray for Rhino
10:00-11:00 Introduction to VRAY Renderer, Vray for Rhino 5.0 interface
11:00-13:00 Introduction to VRAY toolbar & options, Default Settings, Irradiance Map & Lightcache
13:00-14:00 Lunch
14:00-18:00 Introduction to Vray lights, Sunlight System, Setting up the Camera & Color Mapping

 

Part 2 – day 2 Topic: Rendering in Vray for Rhino
10:00-13:00 Introduction to Material Editor and Material Layers, Introduction to UV Mapping
13:00-14:00 Lunch
14:00-16:00 Space station general Lighting technique, setting up interior Lights and final Materials
16:00-18:00 Final Render & Post Production

 

 

Requirements

All participants should consider the following:

  • decode™ provides workstation PCs on demand for students who request so, but you can still bring your own laptop should you prefer to do so.
  • In case you decide to work via your personal laptop then you need to have:
    • Rhinoceros3d V5.0 installed. You can download an evaluation version from http://www.rhino3d.com/
    • Vray 2.0 for Rhino 5.0 installed. You can download a demo version from http://www.chaosgroup.com
  • Be at decode™ atleast 15min before the workshop start hour.
  • Have lots of patience and positive thinking, learning is fun after all!
This event has passed.

Early Bird Discount

Early Birds Discount Sale ends 1 week before the workshop !

Details

Date:
October 5, 2015
Time:
08:00 - 17:00
Workshop Categories:
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Location

Decode Office
Vasilissis Sofias 129
Athens, Attiki 11521 Greece

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Tel: +302106422880

Website www.decodefablab.com